// place into create event
//argument0 is the max hp the player can have
// hp must be a variable in create event
// lowhp has to be a variable in create event
// halfhp has to be a variable in create event

self.starthp = argument0;
self.hp = argument0;
self.halfhp = (argument0 * 0.5)
self.lowhp = (argument0 * 0.2);



